======Confoundables====== =====Information===== * **Type:** [[Magical]] Constructs / Phenomena (video game) * **Origin:** The [[Calamity]] (video game) * **Purpose:** To magically ensnare, guard, or attack [[Foundable]]s (video game) =====Description and Appearance===== A Confoundable is a magical manifestation that traps a [[Foundable]]—a magical person, creature, object, or memory displaced from its proper place and time. The appearance of Confoundables varies widely, depending on the nature and threat level of the encounter. They can appear as swarms of aggressive creatures like [[Pixie]]s, malevolent-looking dark tendrils, animated objects, or ethereal magical barriers. (video game) Their form often relates thematically to the [[Foundable]] they are trapping; for instance, a rogue [[Bludger]] might be the Confoundable entrapping a memory of a [[Quidditch]] player. (video game) =====Magical Properties and Usage===== The primary magical property of a Confoundable is to act as a magical obstacle or prison. They are a direct result of the [[Calamity]] and serve to prevent the easy recovery of [[Foundable]]s that have been scattered across the [[Muggle]] world. (video game) Members of the [[Statute of Secrecy Task Force]] must overcome these Confoundables to return the [[Foundable]]s and prevent breaches of the [[International Statute of Secrecy]]. This is achieved by casting specific [[spell]]s to counter the Confoundable's magic. (video game) The strength of a Confoundable is indicated by a threat level, which determines the difficulty of the spellcasting required to defeat it. (video game) A single type of Confoundable may be vulnerable to one or more specific spells, requiring the witch or wizard to use the correct counter-incantation to successfully free the [[Foundable]]. (video game) =====History===== Confoundables came into existence as a result of a massive magical incident known as the [[Calamity]]. (video game) This event caused magical items, creatures, and even memories to be violently torn from the wizarding world and appear haphazardly in the [[Muggle]] world, each one trapped by a corresponding Confoundable. In response, the [[Ministry of Magic]], in cooperation with the International Confederation of Wizards, established the [[Statute of Secrecy Task Force]] to manage the crisis. The primary duty of its members is to locate these disturbances and neutralize the Confoundables to secure the [[Foundable]]s within. (video game) =====Role in the Story===== Within the narrative of the //[[Harry Potter: Wizards Unite]]// game, Confoundables serve as the primary antagonists and gameplay obstacles. (video game) The player, acting as a new recruit to the [[Statute of Secrecy Task Force]], constantly encounters Confoundables while exploring the world. Successfully dispelling them is the core mechanic for making progress, earning rewards, and restoring pieces of the wizarding world that have been lost to the [[Calamity]]. (video game) The ongoing mystery of what caused the [[Calamity]], and thus created the Confoundables, is a central plot point of the game's story. (video game) =====Behind the Scenes===== The term "Confoundable" does not appear in the original seven //Harry Potter// novels by [[J.K. Rowling]], nor is it mentioned in the original film series. It is a concept created specifically for the augmented reality mobile game, //[[Harry Potter: Wizards Unite]]//, which was developed by Niantic and WB Games San Francisco. (video game) The name "Confoundable" is likely derived from the [[Confundus Charm]] (incantation: //Confundo//), a spell used to confuse a person or an enchanted object. This fits the chaotic and perplexing nature of the [[Calamity]], which has thrown the wizarding world into disarray and created these confusing magical phenomena.