Table of Contents

Carpe Retractum

Spell Information

History and Known Uses

The Seize and Pull Charm, Carpe Retractum, does not appear in the seven original Harry Potter novels by J.K. Rowling. Its existence and use are exclusive to the video game adaptations. In the world of the video games, this spell is a versatile and common tool used by students. It is prominently featured in the Harry Potter and the Prisoner of Azkaban (video game) and Harry Potter and the Goblet of Fire (video game). Students like Harry Potter, Ron Weasley, and Hermione Granger learn and use the spell to solve various puzzles and navigate their environment. Common uses within the games include:

Learning and Counter-Spells

Within the video game continuity, Carpe Retractum is typically taught to students as part of their magical education, presumably in Charms or as a practical spell for exploration. The difficulty is presented as relatively low, making it a standard spell for young witches and wizards to master. As the spell does not exist within the primary canon of the novels, there are no officially documented counter-spells. Logically, a Shield Charm (Protego) might be effective at blocking it, or the spell could simply be dodged. The effects might also be broken by a Severing Charm (Diffindo) if the magical tether can be cut.

Etymology

The incantation is derived from Latin.

The combination can be translated literally as “Seize and pull back,” a precise description of the spell's effect.

Behind the Scenes

Carpe Retractum is a spell created specifically for the EA/Warner Bros. series of Harry Potter video games and has no basis in the books, films, or other canonical material from J.K. Rowling. The spell was introduced as a core gameplay mechanic, providing the player with a “grappling hook” ability common in many action-adventure games. This allowed game designers to create environmental puzzles and traversal challenges that required more interaction than simply casting combat or utility spells like Alohomora or Lumos. The visual effect of the spell in the games is a distinct, tangible rope of magical energy connecting the caster's wand to the target.