Table of Contents

Charm

Definition and Distinctions

A Charm is a fundamental branch of spellcasting that alters the inherent properties of an object or creature, changing what it does rather than what it is. This type of magic focuses on imbuing its target with a new, often temporary, function or behaviour. For example, a Charm can make an object fly, unlock itself, or repel water, but it does not change the object's fundamental nature. Charms are distinct from other major spell categories:

The scope of Charms is vast, encompassing simple household spells like the Mending Charm as well as some of the most powerful and complex magic known, such as the Patronus Charm and the Fidelius Charm.

Learning and Practice

Charms is a core subject taught at Hogwarts School of Witchcraft and Wizardry to all students from their first to their fifth year. Students may then continue to study the subject at the N.E.W.T. level in their sixth and seventh years. The long-standing Charms professor during Harry Potter's time at Hogwarts was Filius Flitwick, a diminutive and highly accomplished wizard. The Charms classroom was located on the second floor of Hogwarts Castle. The curriculum involves both theoretical knowledge and extensive practical work, with an emphasis on correct wand movement and proper incantation pronunciation.

Examples of Notable Charms

Etymology

The word “charm” originates from the Old French charme, which in turn comes from the Latin word carmen, meaning “song,” “verse,” or “enchantment.” This etymology reflects the vital importance of the spoken incantation in the casting of many spells.

Behind the Scenes