Toys in the Wizarding World are objects of amusement, often enchanted with magic to perform tasks beyond the capabilities of their Muggle counterparts. They range from simple, self-playing games to complex joke products. These items provide insight into the everyday culture of witches and wizards, particularly the lives of their children. Notable examples of magical toys and games include:
Magical toys serve several functions in the narrative. They are a primary tool for world-building, illustrating the whimsical and magical nature of everyday wizarding life, which contrasts sharply with Harry's mundane upbringing at Number Four, Privet Drive. They also contribute to character development. Sirius's gift of a toy broomstick establishes him as a fun-loving and slightly reckless godfather. The inventive and often dangerous toys created by Fred Weasley and George Weasley showcase their genius, ambition, and rebellious spirit. Conversely, the toys stolen by a young Tom Riddle highlight his nascent cruelty, possessiveness, and desire for power over others. On occasion, toys function as critical plot devices. A Decoy Detonator, a product from the Weasleys' joke shop, is instrumental in allowing Harry Potter, Ron Weasley, and Hermione Granger to create a diversion and infiltrate Dolores Umbridge's office at the Ministry of Magic.