Magical Artefacts
Introduction
A magical artefact is any object that has been imbued with magic by a witch or a wizard. These items are a fundamental part of wizarding society and range from common household objects enchanted for convenience, such as a `Self-Stirring Cauldron`, to items of immense and legendary power, like the `Deathly Hallows` or a `Horcrux`. The creation of magical artefacts can involve numerous branches of magic, including `Charms`, `Transfiguration`, and the `Dark Arts`. Artefacts play a critical role throughout wizarding history and are often central to major events, personal quests, and the overarching conflict between good and evil.
Notable Artefacts by Category
The following list categorizes some of the most significant magical artefacts mentioned in the series. Legendary and Uniquely Powerful Artefacts These are objects of immense power, often unique and tied to significant historical events or figures.
- `Deathly Hallows`: The three legendary objects from The Tale of the Three Brothers; the `Elder Wand`, the `Resurrection Stone`, and the `Invisibility Cloak`.
- `Horcruxes`: Objects in which a Dark wizard has concealed a fragment of their soul to achieve immortality. Known Horcruxes of `Lord Voldemort` include `Tom Riddle's Diary`, `Marvolo Gaunt's Ring`, `Salazar Slytherin's Locket`, `Helga Hufflepuff's Cup`, `Rowena Ravenclaw's Diadem`, and `Nagini`.
- `Philosopher's Stone`: A stone created by `Nicolas Flamel` that could transform base metals into pure gold and produce the `Elixir of Life`.
- `Sword of Gryffindor`: A `goblin`-made sword that belonged to `Godric Gryffindor`. It imbibes only that which strengthens it, such as `basilisk` venom.
- `Goblet of Fire`: A powerful magical object used as an impartial judge to select champions for the `Triwizard Tournament`.
- `Sorting Hat`: An ancient, sentient hat from `Hogwarts` that uses `Legilimency` to determine which of the four school houses each new student belongs to.
Transportation Artefacts Objects created for the purpose of magical travel.
- `Broomsticks`: The most common form of magical transport for everyday travel and for playing `Quidditch`. Notable models include the `Nimbus 2000` and the `Firebolt`.
- `Portkeys`: Mundane objects enchanted to transport anyone who touches them to a pre-arranged destination at a specific time.
- `Floo Network`: A network of magically connected fireplaces, accessed using `Floo Powder`, allowing for rapid travel and communication.
- `Knight Bus`: Emergency transport for stranded witches and wizards, capable of travelling at incredible speeds and navigating unseen by `Muggles`.
- `Time-Turner`: A device used for limited travel back in time, governed by strict magical laws to prevent catastrophic changes to history.
- `Flying Ford Anglia`: `Arthur Weasley`'s car, which he illegally enchanted to fly and become invisible.
- `Vanishing Cabinet`: One of a pair of cabinets that form a magical passageway between their locations.
Communication Artefacts Objects that facilitate communication over short or long distances.
- `Enchanted Coins`: Used by `Dumbledore's Army`, these fake `Galleons` were enchanted by `Hermione Granger` to show the date and time of the next meeting.
- `Two-Way Mirror`: A pair of mirrors that allow the holders to see and speak to one another. `Sirius Black` gave one to `Harry Potter`.
- `Howler`: A magical letter that delivers its message by shouting it at the recipient in the sender's voice before destroying itself.
Defensive and Information-Gathering Artefacts Objects designed for protection, detection, or gathering information.
- `Marauder's Map`: A magical map of `Hogwarts` that shows the location of every person within the castle grounds in real-time.
- `Pensieve`: A stone basin used to view and examine memories.
- `Remembrall`: A small glass sphere that fills with red smoke to remind the holder that they have forgotten something.
- `Sneakoscope`: A spinning-top-like device that lights up, spins, and whistles when it detects deceit or untrustworthy actions nearby.
- `Deluminator`: An invention of `Albus Dumbledore` that can remove and return light from any light source. It later revealed a deeper magic, guiding `Ron Weasley` back to his friends.
- `Shield Hats, Cloaks, and Gloves`: Items of clothing enchanted with the `Shield Charm` to deflect minor jinxes and hexes, sold by `Weasleys' Wizard Wheezes`.
Dark Artefacts Objects imbued with `Dark Magic`, typically used for malevolent purposes and often found at places like `Borgin and Burkes`.
- `Hand of Glory`: The preserved and shrivelled hand of a hanged man which, when holding a candle, provides light only to the holder.
- `Cursed Necklace`: An opal necklace that was on sale at `Borgin and Burkes` and was said to have killed nineteen `Muggle` owners. It was used in a failed attempt to assassinate `Albus Dumbledore`.
Role in the Story
Magical artefacts are central to the plot of the *Harry Potter* series, often serving as the primary objective of a quest or the key to solving a major problem. The entire first book revolves around the race to protect the `Philosopher's Stone`. The search for and destruction of `Lord Voldemort`'s `Horcruxes` forms the main plot of the final two books. The `Deathly Hallows` introduce a parallel quest that forces `Harry Potter` to choose between power and duty. Other artefacts, like the `Marauder's Map` and the `Time-Turner`, provide critical information or opportunities that allow the protagonists to advance their goals and survive perilous situations. They are essential world-building elements that define the rules, limitations, and possibilities of the magical world.
Behind the Scenes
J.K. Rowling frequently uses magical artefacts as significant plot devices, often introducing them in a seemingly casual manner long before their true importance is revealed. This narrative technique, a form of Chekhov's gun, adds depth and foreshadowing to the story. For example, the `Vanishing Cabinet` is briefly mentioned in Harry Potter and the Chamber of Secrets years before it becomes a crucial element of the plot in Harry Potter and the Half-Blood Prince. The design and function of these objects in the film adaptations often add a visual richness to the wizarding world, such as the intricate clockwork mechanism of the `Time-Turner` or the ethereal glow of a `Pensieve` (film).