Level Nine

Level Nine is the lowest and most secret floor of the Ministry of Magic headquarters. It is accessible via the main lifts in the Atrium, although during the Second Wizarding War, under Lord Voldemort's control, the lift's magical voice would no longer announce this destination. The primary access corridor, as seen repeatedly in Harry Potter's visions, is a simple, unadorned passageway. The walls, floor, and ceiling are made of polished black stone or tile, reflecting the cool blue flames of torches that provide the only light. There are no other doors or windows along its length, creating an atmosphere of profound secrecy and isolation. At the far end of this corridor stands a single, plain black door. This door has no handle or keyhole and can only be opened by an Unspeakable pressing their palm flat against its surface. This door leads directly into the Department of Mysteries, a section of the Ministry of Magic dedicated to the study of life's most profound and unanswerable questions, such as thought, time, space, love, and death. The history of Level Nine is synonymous with the history of the Department itself, which is largely unknown to the general wizarding public.

Role in the Story

Level Nine is a central location in Harry Potter and the Order of the Phoenix, serving as the focal point for Lord Voldemort's plans and Harry Potter's mysterious visions.

The door at the end of the corridor on Level Nine opens into the Department of Mysteries, which contains a series of distinct chambers, each dedicated to a different field of study.

  • The Entrance Chamber: A circular, black-walled room with a dozen identical, handle-less black doors. The room magically spins whenever a door is closed, disorienting visitors and making it impossible to know which door they originally entered through.
  • The Brain Room: A long, rectangular room containing a large glass tank filled with a green potion in which pearly-white, disembodied brains float. These brains are capable of attacking with long, colorful tendrils of thought.
  • The Death Chamber: A stone amphitheater with a raised dais at its center, upon which stands a tattered black Veil hanging from an ancient, crumbling archway. Whispering voices can be heard from beyond the Veil, which serves as a one-way portal between the worlds of the living and the dead.
  • The Hall of Prophecy: A vast, high-ceilinged, and extremely cold room filled with countless rows of towering shelves. These shelves hold thousands of dusty glass spheres, which are Prophecy Records. Only the subject of a Prophecy can safely retrieve it.
  • The Time Room: A room filled with the sparkling, dancing light of various time-related magical devices. It contains a large crystal bell jar in which an object (a hummingbird) is trapped in a loop of aging and regressing, as well as a large stock of Time-Turners.
  • The Space Chamber: A dark room where models of planets and moons hang suspended in mid-air, creating a miniature orrery that visitors can walk amongst.
  • The “Always Locked” Room: A room that remained stubbornly locked against all magical and physical attempts to open it. Albus Dumbledore later explained that this room contains the most powerful force of all, a force more wonderful and more terrible than death, human intelligence, and the forces of nature: Love.
  • In the film adaptation of Harry Potter and the Order of the Phoenix, the Hall of Prophecy was one of the first entirely computer-generated sets used in the film series. The vast scale of the room, with its seemingly infinite rows of shattering prophecy orbs, was created digitally to capture the overwhelming size described in the novel. (film)